Fixed a bug where Orisa would use the animation for receiving. ![]() Fixed a bug where Mercy wasn't properly resetting her Guardian Angel.Resolved an issue with Resurrect not retaining cooldown through Hero.Fixed a bug that allowed Tree of Life to be attached to the Pushbot.Resolved a bug that prevented the Tree of Life from being placed onĪn enemy Torbjorn turret (it now destroys the turret).Fixed an issue that prevented Lifeweaver's footsteps from playing.Fixed the issue that resulted in a friend Lifeweaver's Petal Platform.Fixed an issue where Life Gripped allies falling off the map would.Fixed a bug with Life Grip not consistently pulling allies onto.Secondary Fire was set as the confirmation input. Fixed a bug that prevented Petal Platform from being used if.Healing Blossom and Life Grip targeting now consider both the headĪnd chest of the target as a valid line of sight, allowing targetingĪround vertical obstructions, such as payloads, to be more.Life Grip will now correctly nudge targets around payload obstacles.Fixed a bug with Sticky Bombs not detonating if used right after. ![]() Heal anyone after Echo's ultimate had ended. Fixed a bug where a duplicated Lifeweaver's Tree of Life would not.Healing effects that were started during Echo's ultimate will nowĬontinue to heal Echo after the ultimate has ended.Ultimates when Duplicate ends (Symmetra and Wrecking Ball). Fixed an interaction with Duplicate destroying the duplicated.Fixed a bug with D.Va's primary fire increasing its rate of fire when.Fixed an issue with Powerblock was being incorrectly applied to.Fixed an issue with Powerblock not reducing the area of effect damage.No damage to Lifeweaver's Petal Platform. Fixed an interaction that resulted in Doomfist's Rocket Punch doing.Fixed an interaction between Tree of Life and Meteor Strike thatĪllowed Doomfist to be healed while not in the field of play.The stun early by jumping after being hit. Fixed an issue that allowed stunned targets of Rocket Punch to escape.Fixed a bug with Immortality Field not correctly displaying its.Fixed a bug with Sleep Dart not counting toward the Accuracy stat.We do not take this action lightly, but it is the best course for the future. After this reset, match quality is expected to be suboptimal until players are able to play more games of Deathmatch. The best way forward is to do a complete reset of the FFA MMR used by these specific game modes. The underlying issue causing incorrect updates has now been addressed, but unfortunately, these skill ratings are no longer meaningful.This issue resulted in incorrect skill ratings that could create longer queue times and worse match quality than expected. ![]()
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